Sometimes, things click in a game. The mood is right, the tone is set perfectly. The story takes itself seriously. Sometimes these things click, and you realize that you’re playing something that was intended for adults. With its broad, sweeping themes of objectivism, Bioshock, made the made-for-adults statement loud and clear from the very opening scene. Portal did so with the sophistication of its humor. The fact that those games are actually adult impresses me enough. But what really impresses me is when a game can take something that any other title would treat with juvenility, and make it seem mature. Such was my eureka moment with Far Cry 2, the open-world First Person Shooter/African Safari released in early November of 2008.
I was creeping through a ramshackle hut with a rusty AK-47 in my pixilated hands, waiting to get the drop on a pair of mercenaries guarding a bride. While sitting there I overheard their conversation. One of the men was trying to get the other to film himself copulating, and then place it on the internet for a profit. Now, this scene should, by all accounts have been immature and laughable. But instead, it helped to humanize the game’s enemies. It showed that their existence extended beyond the various, bloody encounters that I was to have with them over the course of the game. That, and the fact that this was an overheard conversation that wasn’t beaten over my head, banged the drum heavily for the title’s merits as a truly adult-themed game. And thankfully, the rest of the experience delivered on that promise.
Far Cry 2 is the most hard-core game (outside of Fallout 3 mods) that I have played in a long time. Weapons degrade, you have malaria and you have to medicate, your health doesn’t recharge all the way without first aid kits and to fast travel, you have to go to bus stations. You’re given this lush, hostile world and simply set free. Your hand is never held; you’re given this lush, hostile world and simply told to kill a man: “The Jackal”, a maniacal arms dealer channeling Colonel Kurtz from Apocalypse Now. How to do this is up to you. Your character is a soldier of fortune, so you assume that soldiering for fortune is your best bet.
The missions that you’re given as a mercenary are honestly not anything ground-breaking, there are two factions fighting in this world. You go to the main town, take a mission from one or the other, and then go kill somebody. There are no set pieces in this world; all of these missions are procedural, which means that they can, at times, be… boring. They are very similar to the Assassination missions in GTA IV; they’re fun for a little while, but eventually become monotonous and formulaic. There are only so many times that I can drive to point A, then kill random bad guy #127 before my patience is tried. But I found that playing the game over a couple of weeks helped to remove the seeming monotony for the mission structure, freeing me to bask in the glow of what Far Cry 2 does accomplish.
Far Cry 2 excels in setting atmosphere, and treating you like an adult.
The world of far Cry 2’s African nation is stunning, the lighting glows through trees and tall grass, animals meander throughout the plains and the variety in geographic features is as wide-ranging as any game I’ve this year. Dust and sand hang waft through the desert’s air, the jungles brim with the sounds of mosquitoes and other invisible fauna, and the towns practically induce sweating with their sun-baked clay and faded… everything. The attention to detail in these environments is meticulous and awe-inspiring, even if what it portrays isn’t particularly lovely.
Africa is called the “Dark Continent” for a reason. The west has pillaged and raped the land for hundreds of years, then left it to swill about in its own filth. Splinter Cell: Double Agent let you play in the area for a little bit, but the story of Sam Fisher’s adventure in the Congo had less to do with the area than the plot that led him there. Far Cry 2 shows an immense maturity in that it embraces the issues of third-world Africa in its plot. Gun runners, mercenaries, refugees and gang-armies litter the land. Most everyone is out for blood and the few who aren’t are so inundated with evil that their quest to be good seems almost futile.
The game’s plot is somewhat minimal. What is there is good and mature, but that isn’t really wher eth storytelling of far Cry 2 shines. It shines among the vestiges of ruined lives scattered about the world. The abandoned bus stops, rail yards, bars, stores, and homes, that scream “there was life here, but no one cared enough to protect it!” And in another true stroke of respect for its audiences maturity, Far Cry 2 doesn’t place you in the shoes of the region’s savior. You’re just one man, a man whose greed motivates him more than any sort of perverted sense of honor that he may hold.
It’s an evil world, and you’re just another evil part of it.








